Chronological archive

2024

477 videos

01

January

41 videos
1 January
DO NOT BUY M3 MacBook Pro 14 inch - Very disappointing After one week, he will return the $1,700 base M3 MacBook Pro: 8GB RAM caused swap, pressure, stuttering, and crashes. He bought a Flow X13 for $1,350 after discount, gaining 16GB RAM, 1TB storage, RTX 4050 graphics, and touchscreen convertibility. He concludes Apple’s 8GB Pro is poor value; Windows better serves multitasking, Steam gaming, and portability. 11:35 Pick M3 MacBook Pro Instead of Steam Deck OLED: Here's Why He compares a $1,700 M3 MacBook Pro with a $500–$600 Steam Deck OLED, favoring its screen, keyboard, speakers, portability, and productivity. About one-third of his Steam library runs on macOS; Counter-Strike reaches roughly 80 FPS, while Total War manages 30–40 FPS. Gaming generates heat and fan noise; Safari, Discord, and games consumed 15GB, including 8GB swap, causing several crashes. 12:21 Unboxing my BRAND NEW Asus Flow X13 He bought a 13.4-inch ROG Flow X13 in Thailand for 54,000 baht after discount, prioritizing portability over larger gaming laptops. It has Ryzen 9 7940HS, RTX 4050, 16GB RAM, 1TB storage, 165Hz touchscreen, SD/USB/HDMI ports, face recognition, and convertible modes. He likes its keyboard and gaming, but criticizes loud fans, heat, blocked intakes, and dimmer display; he will return the MacBook. 15:02 Windows User Switches to MacOS After a week with an M3 MacBook Pro, he praises macOS sleep and seamless resume after closing the laptop. He finds macOS window management unintuitive: dock clicks do not minimize, fullscreen creates Spaces, split view lacks snapping, and windows require manual resizing. He misses Windows’ taskbar previews, app-over-maximized behavior, and top-right controls, saying macOS adds no compelling capability and may eventually return him to Windows. 9:25
3 January
Asus ROG Flow X13 Review - Best Compact Gaming Laptop? After a week, he keeps the 1.1-kg ASUS ROG Flow X13, returning the M3 MacBook Pro for cheaper, more portable gaming. He reports smooth 50–60 FPS ultra gaming, touchscreen and convertible modes, a comfortable keyboard, strong speakers, and useful ports. Armoury Crate enables silent 39°C integrated-graphics browsing, but gaming brings heat/noise; Eco-mode battery lasts roughly 4–5 hours, earning 6.2/10. 11:36 I don’t like the new M3 MacBook Pro, buy this instead He prefers the $1,600–$1,650 ASUS ROG Flow X13 over the $1,700 M3 MacBook Pro for gaming, portability, and versatility. The X13 offers 16GB RAM, 1TB SSD, Ryzen 9 7940HS, RTX 4050, touchscreen conversion, and Windows gaming including Starfield and Diablo 4. He will refund the MacBook because Apple accepts returns; ASUS does not, and selling it could lose hundreds. 8:49 Pick ASUS ROG Flow X13 Instead of Steam Deck OLED: Here's Why Leaving Thailand for Japan in March, he wants to replace his 14+ kg backpack and nearly 5 kg Razer laptop. He argues the $1,700 Flow X13 surpasses the $500–$600 Steam Deck OLED through 13.4-inch desktop usability, keyboard, and mouse. RTX 4050/Ryzen performance delivers 45–50 FPS at ultra and 60 FPS at medium-high, while convertible modes preserve 1.1 kg portability. 10:00 THIS is why the Asus ROG Flow X13 DESTROYS the Steam Deck OLED! Diablo 4 runs roughly 45–60 FPS on high/ultra at 165Hz, far clearer and smoother than the ROG Ally’s grainy low/FSR output. Red Dead Redemption 2 reaches about 50–68 FPS at 1080p with mixed ultra/high settings; VRAM nears 5/6GB, and crashes occurred. He celebrates the 1.1kg, 13.4-inch X13, having sold his ROG Ally; its keyboard and larger screen justify roughly $1,000 extra. 12:37

02

February

69 videos
8 February
cooking with Daniel - LIVE Testing Prism Live, he made pork wontons and fried rice despite overheating; suspected mold led him to discard some food. With Japan about a month away, he abandoned biking and weighed a guesthouse against Blood Bucket’s Osaka-area home, seeking content. He reported £15,000 investment losses and about $10,000 in lost gains; Palworld tutorials earned $55 versus $415 main-channel revenue. 6:03:17 cooking with Daniel - LIVE Testing Prism Live, he made pork wontons and fried rice despite overheating; suspected mold led him to discard some food. With Japan about a month away, he abandoned biking and weighed a guesthouse against Blood Bucket’s Osaka-area home, seeking content. He reported £15,000 investment losses and about $10,000 in lost gains; Palworld tutorials earned $55 versus $415 main-channel revenue. 6:03:17 DO NOT BUY HELLDIVERS™ 2 - WARNING He finds Helldivers 2 bland, repetitive, unoriginal, and insufficiently polished, comparing its bugs-and-democracy premise to Starship Troopers. He criticizes the mandatory 20-minute tutorial, awkward directional-key combos, floaty aiming, manual reloading, simplistic enemies, and arbitrary objectives. Missions repeat landing, shooting bugs, completing checkpoints, extracting under attack, and upgrading aboard the mothership; £30 feels unjustified. 9:36 how i got Dumped by EVERY girlfriend I've had His first, two-year online relationship ended at 19 when she chose a Czech man; delaying Japan travel left him devastated. Subsequent Japan relationships brought loneliness, jealousy, surveillance, chlamydia, expulsions, near-marriage, and ghosting; he returned to the Korean woman until 2016. His marriage collapsed amid cheating, fights, and prioritizing YouTube; Mila reunited twice but left after channel secrecy, hate, and decline. 20:30 If Nintendo made Palworld 1:10
11 February
How to build a Castle in Palworld He explored ruins, rocks and waterfront sites in Palworld, repeatedly rejecting locations before choosing a flat waterside base for a new castle. He dismantled an older base, then built a compact castle with living, kitchen, bedroom and study spaces, ivy, torches and a fireplace. He planned a time-lapsed tutorial; about ten watched live, Palworld videos yield roughly $10– 15, while Helldivers reached 30,000 views. 3:28:04 How to build the BEST Castle in Palword - ULTIMATE guide Demonstrates a homely Palworld castle beside water, using stone walls, moat, ivy, lighting, kitchen, dining area, bedroom, and pal beds. Builds a second castle in roughly ten minutes, experimenting with corner towers, gates, foundations, roofs, defensive walls, and asymmetry. Explains level-16 ivy and level-18 stone unlocks, fiber and cement demands, water-building limits, and wishes for bridges and cannons. 17:09 my Experience Living in Thailand on a Student Visa and Learning Thai Completed four months at Bangkok’s AAA Thai school; the 11-month student visa cost about $1,500 including 90-day immigration renewals. Daily Monday–Friday classes mixed nationalities, practicing speaking, listening, reading, and writing; group pacing sometimes bored him, but socializing eased shyness. The end-of-course assessment covered easy conversation and writing but difficult Thai reading; serious study was necessary to protect visa extensions. 10:35 painting my ex wife from memory Before leaving Thailand, he paints ex-wife Chihiro for her upcoming birthday, using acrylic supplies he does not want to waste. He says a four-month break unexpectedly improved his portrait skills, reducing frustration and pressure while making the activity enjoyable again. A viewer paid $150 for the painting; he sent it yesterday and may create self-portraits or paintings of other exes. 5:01
18 February
PALWORLD - How to make INFINITE GOLD FAST - BECOME RICH Selling 500 nails for 81,000 gold, he says 1,000 yields about 160,000, raising his balance from 536,000 to 617,000. He spends roughly 600,000 on berries, shotgun shells, rifle ammunition, and high-quality Pal oil, then returns to mining when broke. Missiles and bird Pals automate 500-ore runs into more nails; he then kills guards and tests merchant capture. 10:00 PALWORLD - How to mine ORES REALLY FAST - Ore Mining Base Setup and Guide Daniel replaces slow automated mining with a rocket launcher’s area damage, clearing roughly 8–10 ore nodes in about a minute. Transport Pals collect the drops; ore rises from 61 to 400, then 500, for fast-travel hauling to his main base. Area damage destroys beds, storage, the base, and his own Pals; he later recovers the seemingly lost Beacons’ Pal Spheres. 8:52 why i HATE Helldivers 2 - Terrible Game Helldivers 2’s launch suffers full servers, disconnections, lag, glitches, and noticeably sluggish aiming despite occasional fun. He criticizes the repetitive objective–swarm–extraction loop, limited weapons, unoriginal influences, punishing reloads, and especially boring solo play. He rates it 6.2/10, rejects the roughly £35/$50 price, prefers Palworld and Diablo 4, and plans not to return. 9:36 why i'm afraid of being alone He traces lifelong fear of abandonment from childhood clinging to his mother at school and parties into adult serial dating. He says being single feels meaningless and selfish; after divorce, unlimited freedom in Manchester seemed inferior to shared domestic life. Despite acknowledging insecurity, limited money, and possible unhealthiness, he concludes friendship cannot substitute for a committed monogamous relationship. 15:36
21 February
22 February
FARM 1000 XP every 4 MINUTES in HELLDIVERS 2 (fastest leveling guide) He demonstrates a group-based Automaton defense farm on difficulty 7–8 with rocket, mortar, autocannon sentries, and orbital support. Multiple sentries destroy dropships and reinforcements while players stay safe, completing roughly two-minute runs with minimal firing and no deaths. One run yields 960 XP—160 mission, 80 extraction, 320 time remaining, plus a 200% Impossible multiplier—nearly 1,000 XP. 10:51 Helldivers 2 - The BEST Stratagems For Solo Players (High Difficulty Tips) On an icy level-8 Impossible solo mission, he recommends Rail Cannon Strike and Orbital Laser for armored, high-health targets. He prefers Jump Pack and Scout Armor over Shield Generator, using elevation, reduced detection, and escape routes against swarms. The demonstration stalls: fog obscures bug holes, the ten-minute mission forces a rush, ammunition and stims run out, and enemies climb. 10:00 TOP 3 BEST SUPPORT WEAPON STRATAGEMS IN HELLDIVERS 2 He rates the anti-material rifle 8.2/10, preferring its headshot power and safe-distance utility over the railgun. He favors the recoilless rifle over expendable anti-tank for repeated armor-piercing shots, despite sacrificing the backpack slot. He dismisses flamethrower and railgun, has never used the spear, then loses it amid a swarm after its eight-second deployment. 8:26 TOP 3 BEST WEAPONS IN HELLDIVERS 2 Ranks Breaker shotgun first: automatic 16-round magazine, rapid reload, strong damage, and effectiveness across close, medium, and long range. Recommends Redeemer pistol as an emergency sidearm for fully automatic fire, fast reload, and mowing down pursuing enemies. Rejects marksman rifles, Liberator Penetrator, Punisher, and Scythe for low damage, small capacity, slow reloads, or poor swarm handling. 9:25
23 February
BEST Sniper Rifles in HELLDIVERS 2 - INSANE DAMAGE He presents stealth sniping as viable, recommending mountain positions, light detection- reducing armor, and armor-piercing rifles for solitary play. Liberator Penetrator reliably pierces medium armor; Railgun one-shots and penetrates multiple enemies but becomes risky when swarmed. Anti-Material Rifle offers the best scope and magazine, yet struggles against Armored Chargers; Counter-Sniper ricochets against heavier armor. 9:51 I Finally Unlocked Helldivers 2's ULTIMATE Gun - INSANE DAMAGE A level-12 support weapon, the Railgun has safe and unsafe charge modes; overcharging unsafe mode explodes and kills the user. Against Automatons, it excels at range, penetrates lined-up enemies, and often kills ordinary targets in one shot; prone reduces rockets. Against Bile Titans, performance is inconsistent, requiring eight shots; bugs, seven-minute cooldowns, deaths, poor aiming, and weapon theft frustrate him. 9:30 The Easiest Fastest Way To Kill All TERMINIDS At All Levels - Helldivers 2 Explains killing small Terminids and Brood Commanders/Armored Walkers, warning decapitated enemies may remain dangerous; targeting legs slows their final attacks. Against Chargers, Armored Crushers, and Bile Titans, he tests grenades, Rail Cannon strikes, orbital laser, autocannon, rockets, and rear weak points. A 500kg bomb nearly wipes teammates, rockets disappoint, electric fire causes friendly damage, and the transcript ends while introducing a stronger spewer. 10:00 The QUICKEST Way To Kill All AUTOMATONS - Helldivers 2 Automaton counters: shoot glowing heads or red weak points, walker pilots, and use grenades against rocket and chainsaw units. Rail cannon, orbital laser, and anti-tank missiles handle tanks and Hulks; the railgun headshots enemies but struggles against larger targets. Stratagem misfires cause accidental deployments, a teammate’s death, and a kick; he calls the game glitched, recommending an energy shield. 10:00
24 February
Helldivers 2 - All Samples Easy Farming Guided Run (Quick and Easy) Difficulty 7 is the minimum for super samples; trivial missions suffice for commons, while Helldive is discouraged for easier farming. Samples appear around bug holes, structures, mushrooms, points of interest, and the distinctive super-uranium rock; map diamonds guide searches. After 35 minutes, the squad completed objectives, cleared all outposts, extracted everyone, and recovered 32 common, 23 rare, 3 super samples. 11:45 Helldivers 2 - BEST Stratagems For Helldive mode (MAX Difficulty Tips) Recommends Laser, Rail Cannon, Guard Dog Rover, Mortar Sentry, Vitality Enhancement, light armor, and Slugger for Helldive objective missions. He finds super samples immediately, advises dropping them at extraction, then repeatedly dies while battling Chargers, spewers, and a Bile Titan. Four kicks, teammate departures, accidental friendly fire, and failed equipment tactics leave him effectively solo despite late joiners. 9:59 Helldivers 2 - How to Master HELLDIVE Difficulty (Highest Difficulty Guide) His farming plan combines multi-objective daytime missions, Nuclear Radar, light Scout armor, Slugger, Impact Grenades, and a backpack. He emphasizes stealth, radar awareness, team pings, early stratagem deployment, and avoiding unnecessary patrol fights. He warns samples are easily lost, recommending banking them at extraction; a mission can yield up to six super samples. 14:31 Helldivers 2 FASTEST Leveling XP Farming Guide - Helldive Difficulty Guide Recommends Helldive Automaton eradication with sentries and EMP mortar, claiming 250% bonus, 1,200 XP, and eight medals in two minutes. Solo testing exposes the limitation: matchmaking fails, four sentries are overwhelmed, a tank reaches base, and he struggles to survive. He advises sentry ammunition upgrades and restarting the game when matchmaking fails, concluding a complete squad is needed. 9:41
26 February
Helldivers 2: Recoilless Rifle vs Bile Titans (2-3 Shot Tactics) He claims Recoilless Rifle kills Bile Titans in two or three hits, targeting head, mouth during bile attack, or belly. He recommends distance and an ammunition backpack, sacrificing mobility, shield, Rover, and supply packs; he calls it superior. Difficulty-five testing leaves a Titan alive after five rockets; a rail cannon finishes it, while Chargers and Spore Spewers are tested. 14:31 Helldivers 2: Recoilless Rifle vs Chargers (2-3 Shot Tactics) Recoilless Rifle tactics target Chargers’ sides, legs, heads, or underbellies; armor shredding exposes weak points, enabling two- or three-shot kills. Ammunition backpack adds five shots but occupies the backpack slot; reloads are slow, yet interrupted reloads resume after dodging. An exterminate Terminids mission turns chaotic: he farms medals, loses teammates, dies, and watches a Bile Titan kill a Charger. 8:17 How to Improve at Helldivers 2 in under 9 Minutes He remaps stratagem inputs to mouse scroll and side buttons, letting him sprint while commanding. He recommends light stealth armor, Stamina Enhancement, and sentry-heavy Eradicate Automaton missions for AFK rewards; higher difficulties multiply XP. He emphasizes terrain, Hellpod steering, Jump Pack mobility, railgun weak-spot shots, distance for Bile Titans, and avoiding unnecessary patrol fights. 9:13 The BEST Stratagems & Weapons To Unlock FIRST | Helldivers 2 FASTEST Levelling Guide Recommends prioritising ship-module upgrades, especially Eagle cooldown/rearm reductions, then beginner Machine Gun/Stalwart before pursuing the Railgun. Favours Orbital Laser, Rail Cannon, 500kg bomb, Gatling/Mortar/Rocket sentries, Autocannon, Breaker, Redeemer, and impact grenades; dismisses weaker War Bond weapons. Recommends eradicate missions with sentries and mines for fast XP; alone, he remains vulnerable, dies repeatedly, and awaits reinforcements. 11:19 The Biggest Mistakes You’re Making in Helldivers 2 (Pro Tricks & Tips) He advises landing away from red enemy zones, sequencing objectives, splitting squads, and balancing Eagle with orbital or support stratagems. Live demonstrations show airstrikes, lasers, expendable anti-tank, supply pods, and Hellpods defeating Chargers and Bile Titans. He urges running from swarms, ignoring patrols, and using crouch/prone stealth; a crashed pod explosion accidentally kills a teammate. 8:41 The Easiest Fastest Way To Kill Chargers At MAX Level - Helldivers 2 Shows Chargers falling after two Railgun shots crack one front-leg armor, then a shotgun or pistol destroys the exposed leg. Prefers Safe mode to avoid self-detonation; Unsafe mode can enable two-shot kills but demands precise release timing. He favors ICBM’s large roaming map and mouse-rebound stratagems; testing shows headshots need four-to-six shots and Bile Titans resist Railguns. 12:45
27 February
Helldivers 2 - FASTEST MEDAL Farming Guide (Quick and Easy) He recommends Helldive Automaton defense missions with turret-heavy loadouts as a fast way to farm medals, XP, requisition, and common samples. Solo matchmaking is slow and difficult; joining public groups exposes him to kicks, missing rewards, crashes, frozen cameras, and other bugs. He reports roughly eight medals per three-minute mission, later confirming sixteen medals across two missions and extrapolating 180 per hour. 11:20 Helldivers 2 - NEW BIG Updates! The Community is Turning Toxic! Daniel reports Helldivers 2’s community becoming toxic, with cheaters, trolls, and players kicked from higher-difficulty matches for non-meta loadouts. He proposes vote-kicking instead of unilateral host control, arguing random matchmaking should welcome casual players while competitive groups organize separately. He discusses alleged datamined content—an Illuminati faction, magical enemies, medic packs, nuclear weapons, and other stratagems—while criticizing the faction. 8:06 NEW Best FAST Easy Way To Farm All Samples In Helldivers 2 (Pro Level Guide) Automaton Defense missions are presented as the fastest common-sample farm: 5–7 samples every two minutes, potentially about 200 per hour. Erata Prime level-3 testing found 10 of 17 samples in 21–23 minutes, roughly 30 per hour, making it slower. For rare/super samples, he recommends difficulty 7+ public missions, but extraction wipes, kicks, and connection errors can erase 30–40 minutes. 22:29
28 February
6 HUGE Mistakes You’re STILL Making in Helldivers 2 (Tricks & Tips for MAX Level) He argues Helldive players should use Railgun and Shield Generator, communicate, and mark enemies to avoid weakening team coordination. He urges players to gather map samples, choose boosters, and leave teammates’ dropped weapons and backpacks for recovery. He warns against friendly-fire strikes, premature extraction, and shooting avoidable patrols; use minimaps, camera checks, stealth, and coordination. 10:00 Helldivers 2 - DO NOT BUY this gun (Liberator Explosive Testing) Bought 1,000 Super Credits for £8, unlocked Steeled Veterans, and tested its Liberator Explosive, rated 55 damage with 30-round capacity. Against Stalkers, it needed nearly a magazine, showed no explosions, bounced off armor, and seemed worse than the default Liberator. He preferred the Breaker shotgun, roughly 330 versus 55 damage per shot, and planned to pursue the Senator and Dominator. 9:04 How I cleared MAX DIFFICULTY in Helldivers 2... SOLO He privately launches a solo level-9 Helldive mission, using Gatling, mortar, rocket, EMS sentries, grenades, and concealment. Despite dwindling ammunition, destroyed sentries, and a death, he completes the 179-kill objective with one reinforcement remaining. He extracts successfully after a frantic tank encounter, finishing in roughly 7–8 minutes and noting teams earn more XP. 8:17 Solo HELLDIVERS 2 on Max Difficulty - Full Guided Run Attempted Vandalon’s snowy solo Helldive ICBM mission with scout armor, Breaker, Redeemer, railgun, shield pack, grenades, and heavy strikes. Stratagem jamming and a menu glitch wasted equipment; he drowned, recovered his gear, and battled patrols, Hulks, rockets, and dropships. Completed two objectives and restored supplies repeatedly, but the timer expired before launch; extraction then failed amid continuing enemy pressure. 41:34 Testing Helldivers 2's ULTIMATE Gun - INSANE DAMAGE After spending over 1,000 medals to unlock the final Plasma Scorcher, he finds its 100 damage and limited ammunition underwhelming. He prefers the Breaker shotgun’s 330 damage and rapid fire, despite the Scorcher’s good recoil and long-range capability. He notes the incendiary Breaker sets enemies alight; the Scorcher handles small enemies and Brood Commanders but struggles against chargers. 8:49 What Is going WRONG With The Helldivers 2 Community?! He criticizes defend-mission farming, saying high-level farmers lack skills for objectives, patrols, Chargers, and Bile Titans. He rejects blaming streamers, saying Arrowhead enabled the exploit; farming does not affect liberation, so developers should fix the mission. He condemns gatekeeping and loadout-based kicks, urging patience and experimentation, while recalling four railguns killing a Bile Titan together. 8:19

03

March

70 videos
2 March
Fast AND Easy Way To Farm Samples In Helldivers 2 (NEW TACTIC) He demonstrates Terminid defend missions on Turing/Helldive as a common-sample farm, recommending a full team and defensive sentries. The map yields 15 samples: eight in a central bog, with others around the outskirts, within a few minutes. A different defend map produced seven samples in roughly three minutes; repeating the run could net about 140 per hour. 8:50 Helldivers 2 - Slugger vs Breaker vs Punisher Direct Comparison (Helldiver Difficulty Tips) He compares Punisher (360 damage), Slugger (280, tested medium-armor penetration), and Breaker (330, magazine-fed, rapid fire). Testing finds Punisher powerful against unarmored targets but slow to reload and ineffective against medium armor; its rating is 6.2/10. Slugger repeatedly kills armored heads and legs quickly, outperforming Punisher and Breaker; Breaker handles small enemies but ricochets off armor. 9:55 Helldivers 2 - What is the BEST weapon? Breaker VS Scorcher ! He compares Scorcher (100 damage, 15 rounds) with Breaker (330 damage, 16 rounds), noting faster fire and greater recoil. The Scorcher vanishes after jumping, empties quickly, deflects off armor, and is judged weak in damage, fire rate, and versatility. Instant aiming, automatic fire, and rapid swarm-clearing make the Breaker decisively superior, though Chargers and Bile Titans remain difficult. 8:35 Helldivers 2 Best Armor in Game - BEST LIGHT ARMOR AVAILABLE! A recently purchased Superstore set may be the game's best light armor, but it is currently unavailable and may never return. With armor rating glitched, he considers light armor essential; the med-kit passive adds two stims and two seconds of healing. Trailblazer Scout pairing reaches 538 speed; testing shows healing continues during ragdolls, while he criticizes the Dominator and new bugs. 9:29 i'm in REALLY BIG trouble Tax authorities imposed a 47.5% penalty totaling £6,300 for three years of understated tax; he faces near-zero funds after payment. Leaving Thailand next week as his girlfriend prepares for America, he plans Fukuoka/Shikoku, then Osaka-area lodging or Blood Bucket’s home. February generated about $1,400; he now prioritizes high-volume gaming guides as relationship-drama topics and the main channel decline. 7:02:43 The JAR-5 Dominator: Testing the only EXPLOSIVE type weapon in Helldivers 2 (INSANE DAMAGE) Unlocked through Steeled Veterans after spending £8 on super credits; JAR-5 has medium penetration, 200 damage, 15-round capacity. Testing shows it penetrates Terminid medium armor and destroys small enemies, but fails against Chargers and struggled against Automaton shields. Small magazines, laggy aiming, slow firing, knockback, and terrain snags make swarms difficult; he ultimately prefers the Breaker shotgun. 8:53
3 March
Helldivers 2 Just Changed The Gaming Industry Forever! Helldivers 2 unexpectedly overtakes major Steam/Twitch titles, including GTA 5 and Counter- Strike, despite minimal pre-release hype. He attributes the breakthrough chiefly to converting Helldivers’ proven co-op formula from top-down presentation into immersive 3D. Addictive unlocks, war bonds, gear, social co-op, accessible shooting, strategy, and chaotic ragdolls sustain replayability for casual and serious players. 8:16 I tested ALL BOOSTERS in HELLDIVERS 2 so you don't have to Reinforcement Budget added four starting reinforcements; Flexible Reinforcement Budget reduced cooldown from two minutes to 1:47. UAV Recon seemed useless on spores but improved enemy visibility and radar indicators on clear terrain. Stamina added roughly three sprinting seconds; Muscle helped bush traversal, while Vitality and Hellpod benefits seemed inconclusive or obvious. 13:11 The ARC-3 ARC THROWER: Testing the only ELECTRIC type weapon in Helldivers 2 (INSANE DAMAGE) He praises the Arc Thrower’s unlimited ammunition and chain lightning, claiming it rapidly destroys Automatons, tanks, Hulks, and clustered enemies. Against Terminids, he demonstrates seven-kill chains, easy Charger and Stalker kills, but initially finds Bile Titans difficult. Repeated zapping eventually kills two Bile Titans, apparently through sustained damage and stunning, though one takes roughly twenty shots. 12:11 The BEST Loadout In Helldivers 2 Recommends Slugger or Breaker, Redeemer, and Impact Grenades; Slugger penetrates medium armour while Breaker fires faster. Preferred Helldive stratagems are railgun, shield generator backpack, 500kg bomb, and airstrike, with boosters favouring reinforcements or stamina. Solo testing is disrupted by deaths, delayed equipment access, a stratagem-menu bug, team friction, and difficult Charger/Bile Titan encounters. 11:32 This Combo Makes The SMG The BEST Primary Weapon Against AUTOOMATONS! Helldivers 2 He presents the one-handed SMG-37 Defender, paired with the Ballistic Shield Backpack, as the best Automaton primary combination. In testing, the shield deflects lasers and permits firing while raised, but fails against flamers, rockets, explosions, turrets, and melee. Repeated deaths, long respawn cooldowns, and enemies camping the dropped shield undermine his claim that this is the ultimate combo. 8:01
6 March
7 March
Helldivers 2 - Testing the NEW Flamethrower, Is It Good Now? (High Difficulty Tips) Post-patch buffs make the flamethrower effective against Chargers, medium armour, and swarms, sometimes killing Chargers within two canister reloads. It remains poor against Bile Titans; burning enemies rush forward, while spreading fire repeatedly ignites Daniel or teammates. New 500-kill Exterminate missions are much harder; knockdowns, Bile Titans, inaccessible gear, and Hellpod steering problems cause repeated deaths. 9:46 Testing ALL ARMOR In The New Helldivers 2 Update | HUGE Patch, Armor Rating FIXED Armor ratings appear fixed: heavy armor now substantially reduces damage, letting him survive swarms and finally use his padded set. Light armor provided speed and throwing range but lasted only two-to-three hits; heavy armor survived roughly five-to-six. He reviews ratings and passives, favoring Democracy Protects; extra padding can make medium armor 150, while explosive resistance suits Automatons. 8:20 Testing The New Helldivers 2 Update | HUGE Patch, Bug Fixes, BUFFS and NERFS Patch testing finds railgun shots ricocheting off Charger and Bile Titan armor, invalidating his previous Charger guide and old meta. Spray and Pray rises to 192 damage, Punisher to 405; Breaker capacity drops 16→13 and recoil increases. Flamethrower penetrates armor and burns terrain, potentially countering Chargers, but harsher Helldive spawns, damage, knockdowns, and limited lives overwhelm him. 9:40 The Easiest Fastest Way To Kill BILE TITANS At MAX Level - Helldivers 2 Daniel tests multiple heavy weapons against Bile Titans, finding the Spear potentially one- shots heads but has unreliable lock-on. Expendable anti-tank and autocannon perform poorly; autocannon rounds ricochet, while expendables rarely crack armor without prior damage. Recoilless Rifle headshots work when Titans open their mouths; railgun needs several shots, while Hellpod impacts repeatedly kill them most easily. 9:07 The Slugger: Testing the STRONGEST weapon in Helldivers 2 (INSANE DAMAGE) Slugger’s slow shell-by-shell reload and pump action conserve ammunition; despite its light label, it pierces medium armor and headshots armored walkers. Testing reveals Punisher damage rose from 360 to 405, while Slugger remains 280; recent shotgun buffs prompt broader retesting. Slugger handles isolated armored targets but not swarms; Chargers and Bile Titans remain resistant, and repeated knockdowns leave him overwhelmed. 10:06
8 March
Armor Penetration Analysis on TERMINIDS! | Helldivers 2 Weapons Guide Daniel explains red indicators mean full damage, white means reduced damage through armor, and deflection means no penetration. Light-penetrating Liberator and Punisher rounds penetrate light armor but deflect from medium-armored walker heads. Penetration matters only against armor; the lower-damage Penetrator can underperform against unarmored targets, while Slugger’s label appears wrong. 10:33 Final stream in Thailand, Preparing for Japan On Thailand’s final day, he tours beloved apartment after nearly 18 months, saddened by departure for Japan in two days. He booked a £770, two-month Osaka guesthouse on credit, lacks confirmation, faces £800 overdraft, and has a pending tax penalty. Helldivers dominates income: about $700 monthly on second channel versus $450 main; he plans Japan streams and Dragon’s Dogma guides. 4:24:32 Helldivers 2: Flamethrower vs Chargers (new update tactics) Testing the buffed flamethrower, he finds sustained fire kills Chargers using roughly 60–75% of a canister, sometimes nearly all. Its severe movement slowdown, short range, self-ignition, friendly-fire risk, and swarming enemies make it dangerous despite strong damage. Helldive defense and evacuation missions produce repeated deaths, depleted ammo, Bile Titans, and chaos, though burn damage still finishes Chargers. 12:28 room tour of my Luxury Thailand Apartment He tours his Bangkok apartment after nearly 18 months, highlighting the 25th-floor view, pool, balcony, and spacious routine. The apartment costs roughly $250–$300 monthly, while his Japan guesthouse will cost $1,000 for two months and be about half-sized. He resists leaving for three months in Japan, fearing cold weather, cramped lodging, discarded belongings, and losing Thailand’s comfort. 21:35 Stress Testing Helldivers 2's HORRIBLE New update... The update nerfs the railgun, Breaker capacity, and farming missions, while buffing Spray and Pray, flamethrower, Punisher, and laser cannon. Safe-mode railgun ricochets off Chargers; unsafe mode damages them but risks self- destruction, forcing harder aiming and timing. Spray and Pray handles swarms; flamethrower kills a Charger per canister, while the laser cannon still bounces off heavy armor. 9:04 Stress Testing Helldivers 2's STRONGEST Shotgun After the update, he tests the SG-8 Punisher, citing 405 DPS, increased ammunition, and exceptional damage among primary weapons. Without medium-armor penetration, it deflects off armored walkers; light enemies die in one shot, while larger targets require gaps, grenades, or repeated shots. Repeated deaths, overwhelming swarms, Bile Spewers, Chargers, Titans, and glitches derail testing; he concludes slow fire rate limits crowd control. 9:01
20 March
DO NOT BUY Dragon's Dogma 2 - VERY Disappointing He rates Dragon’s Dogma 2 mediocre, 6.2/10, calling its £55 price excessive and recommending a 20–40% sale discount. He criticizes costly fast travel, slow walking, repetitive monster attacks, and carts as interruptions rather than exciting exploration. Combat feels sluggish; he sees a derivative blend of Elden Ring, Monster Hunter, and The Witcher 3 lacking their strengths. 8:02 How I buy cheap food in Japan (as a broke and homeless man) He hunts supermarket markdowns, waiting for 20–50% stickers before buying yakitori, sandwiches, spaghetti, and other prepared food. He uses Revolut/Visa at a self-checkout, avoids speaking with staff, and completes shopping without security intervention. The total is ¥1,700, about $11 by his estimate; purchases include lunch for tomorrow, reflecting intense price-consciousness. 11:40 My new life in Japan - day 10 He tests a new IRL-stream setup using pocket Wi‑Fi, Speedify, three phones, battery banks, and improvised cable management. He sets out toward Tennoji to try roughly ¥10,000 whale katsudon, wary of nearby rougher, nightlife-heavy streets. Stable streaming draws only 30–50 viewers; weak Dragon’s Dogma 2 views prompt him to plan another review after release. 51:54 sad and lonely on my Birthday... On his 35th birthday, he stayed alone in a cold Osaka hotel, streamed seven hours, and ate discounted food. With ¥19,000 until next week, he tested Samsung audio and pocket Wi-Fi; poor speeds and battery undermined planned IRL streaming. His girlfriend in America may return to Thailand; Venus ignored him, Tomoko declined, and donations failed to fund contacting Chihiro. 7:49:06
22 March
eating whale meat in japan! #japan Whale tail meat sashimi is presented at a price of ¥2,000. The speaker finds it unusually dark and brown, resembling beef rather than bacon. They compare its appearance to beef jerky, but no tasting or outcome is recorded. 1:00 I tried Whale Meat in Japan! He ordered ¥2,000 whale tail sashimi, considering deep-fried whale instead; the meat looked unusually dark and brown like beef. The whale tasted beef-like but rubbery, chewy, fatty, and unseasoned, with only two slices of actual meat. He found the lettuce more flavorful and rated the whale 6.2 out of 10. 5:42 japanese woman came to my hotel room Blood Bucket visited Daniel’s Osaka APA Hotel room, co-hosted a long Q&A livestream, and brought chocolate plus Norwegian coffee. Viewers pressed Daniel about Chihiro and his Thai girlfriend; he denied cheating, called one message harmless, and declined calling Chihiro. Blood Bucket offered May lodging and future filming; they bought beer and chicken at FamilyMart before ending the stream. 3:48:52 The LAS-16 SICKLE: Testing the only LASER Type rifle in Helldivers 2 (INSANE DAMAGE) He introduces the LAS-16 Sickle: 55 damage, 750 fire rate, light penetration, burst lasers, and a 1,000-super-credit Cutting Edge unlock. Testing shows excellent rapid crowd control and little reloading, but overheating is quick and medium/heavy armor largely defeats it. He blames failed missions, matchmaking/Hellpod glitches, and poor balance, calling it inferior to familiar weapons and not worth super credits. 8:22 The PUNISHER PLASMA: Testing the only EXPLOSIVE Shotgun in Helldivers 2 (INSANE DAMAGE) He tests Helldivers 2’s Punisher Plasma, noting 100 damage, eight-round capacity, arcing plasma shots, and grenade-launcher-like handling. Explosive splash damages light and medium enemies and staggers Brood Commanders, but cannot penetrate heavy armor and can kill him nearby. Rapid ammo depletion and self-damage make it awkward; he prefers the Breaker, though it clears eggs effectively and rates it 6.2/10. 8:31 Trying Whale meat in Japan In Japan, he ordered whale tail sashimi for roughly ¥2,000, while considering deep-fried whale and a drink. The unusually dark, beef-like whale tasted rubbery, chewy, fatty, and unseasoned; only two slices contained actual meat. He preferred the lettuce, rated the dish 6.2/10, and later mentioned ¥1,800 and unclear payment. 13:31
23 March
BEST SHOTGUNS in HELLDIVERS 2 - INSANE DAMAGE He stress-tests six Helldivers 2 shotguns: Incendiary Breaker, Punisher, Breaker, Slugger, Spray and Pray, and Punisher Plasma. He favors Breaker for rapid swarm clearing; Punisher hits hardest but fires slowly, while Slugger penetrates medium armor yet lacks crowd control. Buffed Spray and Pray clears light swarms rapidly but weakly; Plasma staggers and splashes, risks self-damage, resembles a grenade launcher, scoring 6.2/10. 8:57 DO NOT BUY Dragon's Dogma 2 - WARNING After reaching roughly level 7–8, he finds Dragon’s Dogma 2’s classes, enemies, loot, exploration, and combat repetitive, clunky, and shallow. He criticizes the 30-FPS cap, weak PC performance, limited settings, and bland brown-grey visuals lacking Elden Ring’s artistic identity. He abandons the game after the opening, rating it 6.2/10; at £55 it is unjustified, though £20–30 might be acceptable. 8:15 Dragon's Dogma 2 - Ultimate Class Guide! Which Vocation Is The Best? (Dragon's Dogma 2 Tips) Dragon’s Dogma 2 starts with Fighter, Archer, Mage, or Thief; vocations can change later, but not immediately. He favors the Fighter’s tanky sword-and-shield style, praising Impale, charged attacks, enemy climbing, and heavy damage. Shielding drains stamina, while flying enemies require ranged pawns or patience; healers and magic users improve party support. 8:42 Going to meet british girl now After nearly two hours testing, Daniel debuted a concealed IRL rig using pocket Wi-Fi, power bank, iPhone, and chest mount. He met Sunny, a 25-year-old British viewer, after a long wait; she accepted filming, and they drank, ate, and walked. The six-hour stream reached 275 viewers; ¥3,000 karaoke and a last-train/key crisis preceded walking through Shinsaibashi and Dotonbori. 5:40:10 NEW and BEST Way To Farm XP⧸MEDALS⧸SAMPLES In Helldivers 2 (NEW PATCH UPDATED) He demonstrates Automaton Defense farming: kills rose from 150 to 500, requiring active fighting instead of AFK mortar camping. Recommended loadout is Rocket Sentry, EMS/EMP Mortar, regular Mortars, and Autocannon; sentries perform the heavy lifting. A dropship one-shot bug cannot be replicated; matchmaking delays players, teammates die, and eight-medal progress remains unfinished. 10:14

04

April

24 videos

05

May

35 videos
21 May
Helldivers 2 - DO NOT BUY this gun (AR-61 TENDERIZER Testing) Tests the AR-61 Tenderizer: 60 damage, 35-round magazine, 640 RPM, and only light-armor penetration. Compared with the starter Liberator, it has identical damage but less capacity; he finds it bland and ineffective. He calls it a medal-wasting purchase, recommends against buying it, and rates it 6.2/10; Terminid usefulness remains untested. 8:48 Helldivers 2 - DO NOT BUY this gun (BR-14 Adjudicator) The BR-14 Adjudicator offers 80 damage, medium-armour penetration, selectable firing modes, and War Bonds availability. It handles light enemies in roughly two shots, but frequent reloads, severe recoil, and weak Automaton performance undermine it. He calls the rifle rubbish and boring, prefers the Blitzer or shotguns, and ends after dying with 18 kills. 8:45 Helldivers 2 - This Loadout DESTROYS All Automatons (Full Clear, Group, Helldive Difficulty) On Helldive Automatons, he recommends Airburst Airstrike, Airburst Rocket Launcher, 500kg bomb, Blitzer shotgun, thermite grenades, and explosive-resistant heavy armor. It cleared crowds and armored enemies, but Blitzer targeting, long reloads, friendly fire, deaths, and accidental explosions caused setbacks. Across two Helldive runs, he completed main objectives, ultimately cleared all optional objectives, extracted successfully, and earned medals and samples. 9:48 Helldivers 2 - What is the BEST support stratagem against Terminids? Flamethrower and jump pack excel against swarms and Chargers; 25% fire boosting helps, but self-ignition risk and poor Bile-Titan damage remain. Autocannon and Airburst Rocket Launcher handle swarms, but ricochets, slow reloads, accidental team kills, and poor Bile-Titan performance limit them. The Patriot mech shredded roughly 40 enemies before exploding; solo testing was hindered by missing teammates despite an SOS beacon. 9:26 Helldivers 2 – This Fire Build Is INSANE! (Helldiver Difficulty) He equips Enhanced Combustion, boosting fire-based stratagem damage 25%, alongside a flamethrower, incendiary mines, napalm strike, and 500kg bomb. On a Terminid defense, mines and flamethrower rapidly cleared waves; Chargers required roughly one canister, while Bile Titans resisted sustained fire. A second ICBM mission showed napalm and flamethrower melting swarms and Chargers, but poor placement, self-ignition, lost weapons, and jetpack mishaps caused setbacks. 9:47
22 May
Helldivers 2 – Stealth Spear Loadout Is INSANE (Helldive Difficulty) On Mafark, he tested a stealth Automaton-fabricator mission with Servo Assist, Spear, 500kg bomb, laser, Scorcher, Senator, and Impact Grenade. The Spear destroyed several fabricators and gunships remotely, completing the objective quickly without entering bases. Jamming, patrols, low ammunition, weak reinforcement, and close combat caused repeated deaths, including two self-inflicted explosions. 9:06 Helldivers 2 – THIS Speed Stealth Build Makes Helldive Difficulty Feel EASY (Solo) Solo Helldive Automaton build: Scout light armor, Plasma Scorcher, Senator, stun grenades, anti-materiel rifle, shield, smoke, 500kg bomb, Localization Confusion. Bugged support drops stranded gear on a mountain, costing a life; later glitches caused invisible guns, a black scope, and lost equipment. He bypassed patrols with smoke, sniped bases, destroyed two command bunkers, extracted in about ten minutes, and earned eight medals. 13:04 my new life in Tokyo - Day 2 After nearly two months of frequent outdoor streams, he aborts Tokyo’s walk, citing crowds, foot pain, boredom, and exhaustion. He spends hours disputing YouTube’s displayed 13–26 viewers; repeated polls exceed 100 votes, and the count later jumps above 100. He shifts toward low-effort Helldivers videos after uploads reach about 1,000 views, amid declining income and £14,000 debt. 8:37:13 Stress Testing Helldivers 2's Most EXPLOSIVE PLASMA Gun - INSANE DAMAGE! He tests the PLAS-101 Purifier: 250 damage, medium-armor penetration, explosive shots, 15- round capacity, and mandatory full charge before firing. Against Automatons, it charged slowly, dealt disappointing damage, staggered or bounced off shields, and repeatedly left him overwhelmed and killed. Terminids were somewhat more manageable, with occasional one-shots and armor damage; he still preferred shotguns and considered 80 medals wasted. 8:06
23 May
Helldivers 2 – The "Automaton MELTER" SPEAR Loadout Melts Automatons (group, Helldive Difficulty) On Helldive Automaton missions, the Spear remotely destroys fabricators, gunships, tanks, and turrets, making base clearing exceptionally easy. He presents a stealthy long-range build using the Spear, Senator pistol, rail cannon, and fire grenades while approaching heavily defended bases. Unreliable lock-ons and Devastator fire repeatedly leave him trapped, burning, or nearly killed; extraction becomes available, but completion is unconfirmed. 8:17 Helldivers 2: Stealth Sniper Gameplay (Marfark Solo, All Clear, No Deaths ATTEMPT) Solo Marfark ICBM mission uses Counter Sniper, Senator, stun grenades, Scout armour, anti- materiel rifle, smoke, 500kg bomb, and jump pack. He completes the first objective, but missed strikes, scarce ammunition, reinforcements, Hulks, tanks, turrets, and blizzards make progress chaotic. After losing his jump pack and dying near the power-generator objective, he ends the no- deaths attempt without completing the mission. 23:19 Laser Cannon MOST Underrated Support Weapon in Helldivers 2 - BEST Loadout Tips and Tricks He advocates the laser cannon with a supply backpack and stun grenades, using steady fire for practically unlimited ammunition without overheating. Demonstrations show stunned Hulks, Devastators, Berserkers, walkers, and infantry falling quickly when he targets eyes, heads, rockets, or exposed weak points. It excels at long range and against Factory Strider miniguns or face, but tanks resist it; overwhelming pressure and water kill him. 8:52 Ranking ALL 6 Sentry Stratagems!!! Which is Best? ⧸ BEST Sentry List! | Helldivers 2 Ranks autocannon, mortar, rocket sentry, and incendiary mines as favorites; explains placing them away from rocks and at enemy choke points. Against Automatons, recommends EMS mortar, regular mortar, mines, and Tesla Tower, but tanks and Factory Striders overwhelm turret-only defenses. Machine Gun and Gatling sentries shred light and medium enemies; HMG emplacement is powerful but stationary, making the Mech preferable. 9:14 Ranking EVERY Primary Weapon After Patch Helldivers 2 Polar Patriots Update He praises the Penetrator, Counter Sniper, Pummeler, Punisher, Slugger, Breaker, Dominator, and Eruptor; rejects the Adjudicator, Plasma, Scythe, and Sickle. Punisher and Slugger receive A+/S-tier praise for damage and armor penetration; Breaker remains S-tier crowd control despite lacking medium penetration. Blitzer is called god-tier for infinite-ammo chain lightning; Incendiary Breaker and Liberator Concussive suit niche crowd control, while Scorcher and Purifier go largely untested. 18:03 Stress Testing Helldivers 2's Most EXPLOSIVE Crossbow - INSANE DAMAGE! He stress-tests the CB9 Exploding Crossbow against Automatons and Terminids, comparing its 420-damage explosive bolts with the Eruptor. Its five-round magazine, slow restringing, tiny area-of-effect, lack of armor penetration, and poor ammo economy repeatedly frustrate him. It one-shots small enemies or headshots infantry and damages exposed limbs, but struggles against Hulks, armored Terminids, swarms, and flyers. 8:11
26 May
Helldivers 2 - THE BEST Terminid loadout.. (Solo Helldive Difficulty) Tests a solo Helldive Terminid build using Blitzer, Senator, impact grenades, 500-kg bomb, Airburst, Rail Cannon, and Airburst Rocket Launcher. His zero-death goal collapses when Chargers and Bile Titans overwhelm him; he admits inadequate anti-Charger tools and accidentally kills himself. After eight minutes he completes the first objective, loses equipment, and advances toward the launch-code objective amid enemy spawns. 10:00 Helldivers 2 - This Aggressive Meta Loadout is Insane.. (Solo Helldive Difficulty) He attempts a solo Terminid Helldive ICBM mission using Breaker, Senator, impact grenades, extra grenades, and anti-heavy stratagems. The run deteriorates: a Stalker kills him, his laser kills him, cooldowns leave him exposed, and flying enemies overwhelm him. After roughly eight minutes, he exhausts reinforcements and abandons objectives, unable to destroy mushrooms or manage swarms effectively. 9:43 Helldivers 2 - This Loadout MELTS All AUTOMATONS (Helldive Difficulty) Introduces a solo Automaton Helldive autocannon build with 500-kg, airburst, laser, Scorcher, stun grenades, and detection-reducing Trailblazer armor. Shows Scorcher, Senator, stun grenades, and autocannon defeating walkers, Devastators, Hulks, turrets, and infantry, but signal jammers restrict support weapons. Repeated jammers, patrols, ammunition shortages, rocket fire, and an explosive self-kill cause rapid failure; he retries and accidentally enters a Terminid mission. 8:42 Helldivers 2 – THIS SNIPER Stealth Build Makes Helldive Difficulty Feel EASY (Solo) He recommends a solo Automatons Helldive stealth build centered on the Counter Sniper, anti- materiel rifle, Scout armour, and 500kg bomb. Confusion over objectives, reloading, hard-drive transport, and terminal power causes detection, deaths, and repeated equipment recovery. Despite calling it easy, extraction occurs inside an enemy base; he loses all reinforcements but extracts with seconds remaining. 23:46 Last stream in Japan - goodbye everyone Concluding his two-and-a-half-month Japan trip, he leaves Tokyo tomorrow to travel with his girlfriend before returning to Britain in June. He reports roughly £15,000 debt, an £800 overdraft, and £1,100 YouTube income mostly spent; a $500 OnlyFans payout offers temporary relief. Exhausted by weak views and boredom, he retreats from meetings and Japan content, planning UK rest, gaming/tech work, and rebuilding. 3:32:25 Ranking EVERY Secondary Weapon After Patch Helldivers 2 Polar Patriots Update He evaluates six secondaries, stressing that pistols provide important situational utility alongside primary and support weapons. Redeemer excels against Terminids and Berserkers; Grenade Pistol is a middling crowd-clearer with scarce ammunition and weak anti-heavy performance. Dagger is F-tier for overheating; Verdict is B+; Senator is favored for 175 damage and medium penetration, but no final ranking is completed. 10:00

06

June

65 videos
6 June
Helldivers 2 – Everything You Need To Know About the New Exo-49 Emancipator Mech He tests the 20,000-requisition EXO-49 Emancipator, discovering quad explosive autocannons, melee stomp, and a roughly 7–10-minute cooldown. It rapidly clears bugs, Bile Spewers, objectives, Hulks, and a Bile Titan, but limited ammunition and vulnerability constrain sustained use. Chargers survive many shots; close-range explosions can destroy the suit, and repeated deaths force long waits before redeployment. 9:34 Helldivers 2 – THIS SPEED Build Makes Helldive Difficulty Feel EASY (Solo + group) He presents an all-round Helldivers 2 build: Emancipator, Spear, 500kg Bomb, Airburst Strike, Reinforcement Budget, Scorcher, Senator, stun grenades. Against bugs, Airburst clears swarms; Scorcher and Senator handle armor, while Spear kills Chargers but sometimes misses at close range. Against Automatons, Emancipator cleared bases and a 500kg bomb plus two Spear shots destroyed two tanks; a jammer then blocked stratagems. 8:18 I Escaped to Japan's HIDDEN Mountain Village 🇯🇵 12Hrs Walking the Nakasendo I Escaped to Japan's HIDDEN Mountain Village 12Hrs Walking the Nakasendo During his final week in Japan, he visited historic Naraijuku, hoping Abroad in Japan’s million- view success might be replicated. He booked a ryokan for two, citing roughly £380–£480 nightly; its outdoor bath appealed, but dinner cost £80 per person. After hours, he found little else; no ATMs or convenience stores meant a missed train caused a two-hour wait. 14:12 Stress Testing Helldivers 2's Most POWERFUL EXOSUIT MECH - INSANE DAMAGE! The 20,000-requisition Emancipator uses quad autocannons and a stomp, shredding crowds, shielded bots, walkers, fabricators, Chargers, and Bile Titans. Leg shots dispatch Chargers and headshots can kill Bile Titans, but ammunition depletion, fragility, and long cooldowns limit sustained use. Automaton missions show fabricator, Hulk, walker, and shielded-enemy capability, but jammers, terrain, overwhelming attacks, and shortages repeatedly force retreats. 8:32
12 June
Best DLC Build Guide + Important Tips BEFORE Shadow Of The Erdtree | Elden Ring Prep Build centers on a Heavy Colossal Greatsword, Omen armor, maximum Strength, high Vigor and poise, plus charged-attack talismans. Royal Knight’s Resolve produced roughly 2,500–3,700 damage and frequent one-shots, but consumes FP and requires near-full health. He preferred Giant Hunt for safer crowd control, knocking enemies and Malenia airborne; tests covered invaders, Old Knight Istvan, and a magic-resistant enemy. 9:03 BEST STEALTH ASSASSIN Build For Elden Ring DLC | Shadow Of The Erdtree Preparation Guide Prepares for Elden Ring’s Shadow of the Erdtree with a stealth-assassin Misericord build centered on backstabs and critical damage. Black Knife Armor, fire affinity, Royal Knight’s Resolve, Darkness, buffs, and talismans produce reported 4,984–5,197 backstabs, one-shotting armored knights. The build sacrifices health for strength, dexterity, intelligence, faith, mind, and endurance; failed backstabs leave him highly vulnerable. 9:50 Top 5 BEST Weapons you NEED for Elden Ring Shadow Of The Erdtree DLC Preparation Guide Blasphemous Blade, buffed with Shard of Alexander, Fire Scorpion Charm, incantations and flask, reaches roughly 4,130 damage and heals after kills. Ruined Greatsword reaches 3,245 physical damage; Sacred Relic Sword efficiently farms roughly 100,000 runes every five seconds at Mogwyn. Misericorde with fire Royal Knight’s Resolve, Darkness and buffs records 6,225 critical damage; Maliketh’s Black Blade is introduced before the transcript cuts off. 9:52
13 June
i'm back home in the UK! Preparing for his sister’s imminent wedding, Daniel stays mostly isolated upstairs amid relatives, contractors, tents, cold weather, and month-long guests. Returning home initially felt joyful, then depressing; low views, debt, boredom, and crowding leave him feeling invisible and dispensable. He rejects returning to Japan, delays buying a car, considers employment, and mentions longstanding testicular lump and future prostate screening. 4:30:27 The AR-23A LIBERATOR CARBINE: Testing the only CARBINE weapon in Helldivers 2 (INSANE DAMAGE) Tests the Viper Commandos warbond’s AR-23A Liberator Carbine: same damage and magazine as Liberator, but 920 RPM, higher spread and recoil. In an eight-minute mission, severe recoil, enemy swarms, gunships, and control confusion prevented effective testing; he repeatedly died or struggled to kill. After spending £5 on super credits, he called the weapon and warbond disappointing, preferring the Scorcher, Plasma Punisher, Blitzer, and Counter Diligence. 8:03 The SG-22 BUSHWACKER: Testing the only SECONDARY SHOTGUN weapon in Helldivers 2 (INSANE DAMAGE) He tests the SG-22 Bushwhacker, a one-handed, light-penetration, triple-barrel secondary shotgun with semi and all-barrels firing modes. He finds it weak against Terminids, requiring multiple shots, and prefers the Senator or Grenade Pistol instead. A resolution reset and default keybindings disrupt testing; he cannot heal, struggles to move, and blames the post-patch game. 9:11 This Dagger Backstab Assassin build does INSANE DAMAGE - Elden Ring DLC Shadow of the Erdtree Guide A heavily buffed Misericorde backstab—oil pot, Darkness, Royal Knight’s Resolve, fire buffs and talismans—hit 7,262 then 8,715 damage. He presents the setup as a near-one-shot for humanoids, using stealth, Darkness resets and fire gear against heavily armoured enemies. Blasphemous Blade’s Taker’s Flame dealt 4,000 damage, reportedly 6,000–7,000 repeatedly to a boss; Black Knife managed only 800. 8:21
21 June
DO NOT BUY Elden Ring DLC - Shadow of the Erdtree After several hours, he calls the £35 DLC bland and boring; bosses feel easy while weapons and rewards seem useless. He criticizes empty landscapes, recycled castles and catacombs, plus slow doors, elevators and mounting restrictions that turn exploration into work. During a boss attempt, rebuffing, slow healing, opening attacks and one-hit kills repeatedly destroy his mimic and end attempts. 9:42 Elden Ring - FIRST HOUR Shadow of the Erdtree: Is The Elden Ring DLC As Good As We HOPED? Praises Shadow of the Erdtree’s stunning, oil-painting-like map, vertical exploration, new enemies, bosses, weapons, Ashes of War, and challenges. Explains access requirements: defeat Radahn and Mohg, then touch the arm at Mohgwyn Dynasty Mausoleum to enter the Shadow Realm. Early exploration finds churches, Skadou Tree Fragments, Revered Spirit Ash Blessings, a Black Steel Great Hammer, a legacy dungeon, and upgrade materials. 8:10 ELDEN RING DLC: How To Easily defeat the Wicker Man! He recommends a heavy weapon, Mimic Summon, horseback attacks on both legs, jumping stomps, then striking the exposed head. The village fight is harder: terrain blocks visibility, fire attacks punish stamina shortages, and repeated one-shot deaths prevent victory. He plans stamina-recovery and fire-negation talismans, criticizes the distant Site of Grace, and recommends fullscreen to prevent cursor loss. 10:23 Elden Ring Great Katana Build - How to Build a SAMURAI KNIGHT Guide (Shadow of the Erdtree Build) The Great Katana comes from a sleeping dragon’s nearby corpse and accepts almost any Ash of War, making it versatile. He recommends blood or Lion’s Claw builds, knightly armor, two-handing, 18 Dexterity, and talismans for skills, jumping, or full-health damage. At rank 2, it staggers easily but loses badly to his rank-25 greatsword; frustration with farming sends him to Mourn Tunnel. 8:26 Elden Ring How to Build a ROGUE ASSASSIN Blade BUILD (Shadow of the Erdtree Build - Backhand Blade) Backhand Blade is an early DLC twin-blade weapon with fast slashing/piercing attacks, one- or two-handed use, and built-in Blind Spot. He recommends stamina-focused talismans—Stamina Medallion, stamina recovery, and Axe Talisman—because Blind Spot consumes heavily; armor choice prioritizes appearance. Gameplay repeatedly shows knock-offs, mistakes, deaths, and edge falls; a fire-incantation alternative with buffs works, but he considers it weaker. 8:38 The Great Katana: Testing the first GREAT KATANA type weapon in ELDEN RING DLC (INSANE DAMAGE) Obtained Great Katana from a corpse near a sleeping dragon, then upgraded it to level 24 with purchasable smithing stones. Testing favors fire affinity plus Royal Knight’s Resolve and buffs, producing roughly 6,000– 8,000 damage; other affinities and Ashes provide alternatives. He demonstrates reach, staggering, one-shot potential, and poise-friendly attacks; it becomes his favorite, with dual-wielding planned for NG+. 9:59 Thoroughly exploring the first area of Elden Ring's DLC Explores Gravesite Plains, finding the Western Nameless Mausoleum; after many attempts, defeating its enemy yields the Greatsword of Solitude. Visits ruined Belurat Tower Settlement, reaches a boss arena, and obtains the oversized Divine Beast Head helmet, which he ridicules. Castle Ensis yields minor loot and a Scadutree Cross; he runs past enemies and repeatedly challenges its difficult boss with Mimic Tears. 8:45 Top 5 Things I WISH I Knew Before Playing Shadow Of The Erdtree!! Elden Ring DLC Guide He recommends enabling Mark New Items and Show Recent Items to locate newly acquired DLC weapons, armor, ashes, and gear. Killing groups of DLC birds can randomly replenish two flasks; Shadow Realm blessings strengthen the player, Torrent, and mounted combat. Nighttime exploration with boosted Discovery reveals blue-glowing loot including Larval Tear and Revered Spirit Ash; sparkling NPCs provide lore hints. 8:05
23 June
Elden Ring DLC - 5 Of The Best Armor sets You DONT Want To Miss! Shadow of the Erdtree Showcases Solitude, Fire Knight, Messmer, Rakshasa, and bear sets; introduces Rellana’s armor, tentatively locating it at Castle Ensis. Charged Dry Leaf Arts Palm Blast repeatedly staggers and rapidly defeats mausoleum and Fire Knight enemies with minimal damage. Messmer required about two hours; Blood-affinity Piercing Fang, rolling, and Mimic eventually produced a near-damage-free victory. 9:48 Elden Ring DLC - 5 Of The Best WEAPONS You DONT Want To Miss! Shadow of the Erdtree Tests the Great Katana with fire affinity, Flame Spear, Piercing Fang, buffs, and Royal Knight’s Resolve; fire attacks reach roughly 6,000 damage. Rates Dry Leaf Arts highest: fire-affinity Palm Blast staggers enemies and reaches 7,600–8,800 damage; oil pots nearly enable one-shot kills. Bear Claws are rapid but uncustomizable; found at Northern Nameless Mausoleum, they receive 6.2/10 while several other weapons are dismissed. 21:15 Elden Ring Hand-to-Hand combat - How to Build a FIRE Monk Build (Shadow of the Erdtree Dryleaf Arts) Demonstrates a Fire Monk build: Rakshasa armor, fire Palm Blast, oil pots, buffs, talismans, and maxed Dry Leaf Arts. Fully buffed Palm Blast reaches 8,000–10,605 damage, repeatedly staggers enemies, and reportedly defeats mausoleum bosses without damage. Rakshasa’s tradeoff is evident: enemies die quickly, but heavy hits hurt; he combines two- handed punches, healing, and Palm Blast. 9:09 Elden Ring Hand-to-Hand combat - LIGHTNING FISTS Monk Build Guide (Shadow of the Erdtree DLC) Build uses Lightning Ram as the only Dry Leaf Arts lightning Ash of War, plus Lightning Shrouding and Stone-Barb tears. Rakshasa armor, Lightning Scorpion Charm, Shard of Alexander, Godfrey Icon, Golden Vow, and water maximize damage; Ram rolls punish contact. He demonstrates three-shot palm strikes, staggers, and endless rolling, but admits lightning lacks fire’s damage and cold’s crowd control. 8:41
30 June
All 8 DLC Crystal Tears Ranked! (INSANE DAMAGE) Elden Ring: Shadow of the Erdtree He spent nearly two hours collecting all eight DLC Cracked Tears from defeated wicker fire golems before testing combinations. Oil-Soaked plus Flame-Shrouding, fire buffs, and Blood Fiend’s Arm reached 15,899 damage, but the effect lasted only about ten seconds. Bloodsucking with Occult Prelate’s Inferno Crozier set a 16,375 record, but HP drain killed him; most remaining tears disappointed. 14:13 All 8 DLC STRONGEST Weapons Ranked! Elden Ring: Shadow of the Erdtree Daniel ranks eight Shadow of the Erdtree weapons using stacked fire, blood, magic, talisman, flask, and Ash-of-War buffs. Ancient Meteoric Ore Greatsword earns 9/10; Frenzy Flame Perfume Bottle A+; Blood Fiend Arm S, with attacks reaching roughly 15,000 damage. Several weapons perform strongly, but fixed skills, brief oil duration, FP costs, and camera problems limit practical usefulness. 14:23 How to EASILY Beat Radahn Consort of Miquella Boss Guide - Elden Ring DLC Shadow of the Erdtree Defeats Promised Consort Radahn using Bloodfiend Arm, Sacred Kaku Greatshield, heavy armor, Mimic, bleed, and charged attacks. The strategy blocks attacks, uses Vow of the Indomitable when stamina drops, and stacks defensive, Cragblade, and Physick buffs. After victory, he gains 550,000 runes, remembrance weapons, and a final cutscene, but fears triggering the DLC’s ending. 8:31 Top 5 OP Builds That Will Get NERFED! (INSANE DAMAGE) Elden Ring: Shadow of the Erdtree Impenetrable Thorns, boosted by intelligence, magic, and casting-speed talismans, bleeds enemies; Daniel labels it boring, overpowered, and likely to be nerfed. Rolling Sparks with the Perfume Bottle, oil and fire buffs nearly one-shots enemies, staggering them; he rates the build 6.7/8. Bloodfiend Arm reached 15,899 damage; Prelate’s Crozier reportedly hit 16,000, while Flamespear provided weaker sniper-range one-shots. 12:05

07

July

67 videos
1 July
BEST DLC Ashes of War Ranked! (INSANE DAMAGE) Elden Ring: Shadow of the Erdtree Palm Blast’s fire build reached 10,327 damage; an Occult/arcane setup managed about 7,000, making fire preferable. Flame Spear offered ranged attacks around 6,000 damage, while Rolling Sparks repeatedly one- shotted enemies and staggered groups. Crucible Wings reached 8,400 with Crusade Insignia; Divine Beast Frost Stamp managed only 3,500–4,000 and received D-rating. 12:45 Elden Ring DLC - 5 Of The Best WEAPONS You DONT Want To Miss! Shadow of the Erdtree Great Katana, found at Gravesite Plain’s lake, supports fire affinity and Royal Knight’s Resolve; Flame Spear provides sniper-like range. Dry Leaf Arts becomes his favorite; fire Palm Blast with buffs reaches 7,600–8,800 damage, repeatedly staggering or one-shotting enemies. Bear Claws are fast and brutal but unmodifiable, earning 6.2/10; other showcased weapons are dismissed as weak or unusable. 21:15 my NEW life in England! In Kent, household crowds and weather leave him isolated; his Thai girlfriend has been silent since Thursday, possibly ending things. June exceeded his $1,000 goal; he plans to give Mum about £800 toward £10,800 owed, while streaming remains his income. He is abandoning near-term Asian travel as expensive and exhausting, prioritizing Elden Ring videos, debt repayment, and staying home. 9:37:43 Shadow of the Erdtree - Top 5 Best HIGHEST DAMAGE New DLC Weapons - Elden Ring Weapon Build Guide! Ancient Meteoric Ore Greatsword reaches roughly 8,000 Ash-of-War damage, with heavy attacks near 4,000–5,000 and frequent one-shots. Bloodfiend Arm dominates testing: Occult reaches 13,000; fire and oil approach 17,000, repeatedly staggering bosses. Dane’s Occult Footwork’s fire Palm Blast reaches about 8,000–10,000; Perfume Bottle Rolling Sparks staggers; Fire Knight’s Greatsword hits 14,000–15,000. 12:17
4 July
Elden Ring - Ranking Top 5 STRONGEST HIGHEST DAMAGE Weapons - Shadow of the Erdtree DLC Guide Fire-affinity Bloodfiend Fork with Royal Knight’s Resolve, oil, and buffs reached roughly 8,000 heavy-attack damage and 2,000–4,000 light attacks. Smithscript Serk offered agile dashes, twin-blade mobility, throwable boomerang heavies, bleed, and back-crits; Dancing Blade spun impressively but lacked stagger. Death Knight’s Longshaft Axe reached about 3,000 lightning damage with follow-up bolts; Leader’s Sword’s holy beams hit 2,500 but disappointed. 11:18 Elden Ring DLC - TOP 5 HIGHEST INSANE DAMAGE Weapons in Shadow of the Erdtree Bloodfiend’s Arm with Strength/Faith buffs, Royal Knight’s Resolve, and oil/fire effects reaches 18,400 damage and frequent one-shots. Fire Knight’s Greatsword and a Prelate’s weapon achieve roughly 17,000–18,000 damage; Great Katana underperforms at 12,000. Misericorde backstabs reach 14,000; the sunflower weapon delivers about 7,000 holy damage, though the experiment kills him once. 8:11 Elden Ring Hand-to-Hand combat - How to Build a FIRE FISTS Monk Build (Shadow of the Erdtree Build) Fire Monk setup uses Fire-affinity Palm Blast, four damage talismans, Flameshrouding and Bloodsucking Tears, Golden Vow, and Flame, Grant Me Strength. Buffed Palm Blast dealt about 10,000–11,000 damage, occasionally 12,000, frequently one- shotting enemies. Bloodsucking initially beat Oil-Soaked Tear, but oil later reached 11,000; Ritual Sword and Shabriri’s Howl offered no clear improvement. 8:05 This New Fire Knight 1-SHOT Combo Is INSANE! Best Build Guide - Elden Ring DLC Shadow Of The Erdtree Presents a Fire Knight’s Greatsword Flame Art build using Royal Knight’s Resolve, fire buffs, oil, and charge-attack talismans. Demonstrations repeatedly one-shot ordinary and heavily armored enemies, commonly dealing 11,000–17,000 damage, with one claimed 111,560 hit. Range and power reward ambushes, but slow heavy attacks, brief oil duration, missed strikes, and archers expose glass-cannon risks. 8:03
6 July
Elden Ring DLC - STRONGEST BEST Most Broken Builds After Patch (Shadow of the Erdtree Best Builds) After recent nerfs, he adjusts Impenetrable Thorns with magic, blood-loss, and FP-saving buffs; it still one-shots and staggers enemies. He tests Rellana’s Twin Blades, Blood Fiend’s Arm, Fire Knight’s Greatsword, and Dryleaf Arts, demonstrating fire, lava, and 10,000–17,000-damage attacks. Despite the supposed difficulty, he concludes optimized builds make the game easy: leveling, tanking, and overpowering bosses replace conventional challenge. 11:33 I wasted my 30s... At 35, he feels repeatedly pulled back to his childhood bedroom, with little money, no job, partner, car, or property. He sees both decades wasted through travel, short relationships, YouTube, art, and investing, repeatedly ending in quitting and losses. He recognizes relocation and relationships temporarily distract from underlying problems, yet hopes to find tolerable, sustainable work within five years. 10:14 NEW ELDEN RING UPDATE! Patch 1.12.3 Brings Lots of Nerfs and buffs Shadow of the Erdtree Patch testing finds Rolling Sparks and Perfume Bottles substantially weakened: enemies now require two shots instead of previous one-shot kills. Blood Fiend’s Arm now deals less damage, delays bleeding until later hits, and reduces buildup from over 200 to 172. Thrusting Shield stamina costs increased, yet heavy attacks reach 5,000 damage; Shield Strike seems redundant, while Smithscript throws deal 70. 8:57
8 July
5 More Amazing DLC Builds! Elden Ring: Shadow of the Erdtree Bloodfiend Arm hit 18,937 after a prior kill activated Crusade Insignia, but identical attempts varied from roughly 15,000 to 19,000. Palm Blast rose from 10,000 to nearly 11,000 with Flame-Shrouding, indicating Spiked Tear did not boost it. Great Katana attacks reached about 12,000; Carian Sovereignty dealt roughly 7,000, while Falx testing ended when upgrading became too tedious. 11:11 Elden Ring Backhand Blade BLEED Build - BEST OP Bleed Build to Destroy DLC Bosses! The Backhand Blades build combines Blind Spot, bleed synergy, stamina recovery, Rakshasa armor, Golden Vow, and Bloodsucking Tear. Blind Spot repeatedly dodges behind shielded, armored Black Knights, rapidly procs bleed, staggers them, and can knock enemies from ledges. Comparing blood, cold, and fire, he finds Flame Art effective; Bloodsucking Tear kills him, and Blind Spot needs FP. 9:45 Elden Ring DLC -5 of the Best STRONGEST NEW BUILDS After Nerfs (Shadow of the Erdtree Patch 1.12.3) Storm Blade performs better with magic than fire, approaching 3,000 damage; a missing talisman would require renewed Game Plus. Gazing Finger’s magic explosion nears 4,000 damage; Scattershot Claws deliver close-range rapid bleed attacks, though the health-draining flask kills him. Ancient Meteoric Ore Sword combines homing charges, delayed explosions, and powerful magic melee; Madding Hand rapidly staggers and one-shots enemies. 12:15 Elden Ring Hand-to-Hand combat - How to Build a FIRE KICKS Monk Build (Shadow of the Erdtree Build) Builds a fire Dryleaf Arts setup around Dryleaf Whirlwind, Dain’s Footwork, Rakshasa armor, fire talismans, Flame-Shrouding Tear, and oil. Whirlwind chains three kicks and staggers; Flame Art Palm Blast reaches 13,000 damage, one- shots enemies, and clears the first zone without deaths. He feels sad after finishing the DLC in two weeks, then complains about its confusing, seemingly impractical architecture. 8:51
21 July
10 Tips and Tricks for the Galaxy Z Fold 6! He demonstrates replacing navigation buttons with iOS-like gestures, including swipe-back, multitasking, Circle to Search, and Gemini access. He explains taskbar customization, AI wallpapers, Sketch to Image, color palettes, split-screen gestures, pop-up windows, and three-app layouts. Developer overlays track refresh rate, FPS, CPU, and GPU load; games can run beside YouTube, camera, or even another game. 16:55 Samsung Galaxy Z Fold 6 vs Galaxy S24 Ultra - Here's the Truth The phones share Snapdragon 8 Gen 3, vivid displays, Dolby Atmos, and water resistance, but otherwise target different priorities. S24 Ultra wins with 200MP photography, stronger telephoto and low-light performance, plus built-in S Pen storage; Fold 6 offers more drawing space. Despite costing about £2,800 versus £1,000–£1,300, he prefers Fold 6's large multitasking display and AI sketch-to-image tools. 9:15 Samsung Z Fold 6 Wuthering Waves Gameplay Performance Test The transcript contains only brief, apparently in-game combat voice lines involving attacks, sensed weakness, champions, sounds, and wind. “An unexpected discovery” and “one of us down” appear, but no clear sequence, characters, location, or outcome is established. No Samsung Z Fold 6 specifications, performance measurements, settings, duration, gameplay result, or explicit commentary are provided. 9:43 Why Japanese People DON'T WANT Foreigners to come to Japan He argues Japan’s post-2010 tourism boom, amplified by huge YouTube channels and a weak yen, has produced severe overcrowding. He cites closed streets, blocked Mount Fuji viewpoints, and awkward encounters with non- Japanese convenience-store staff as evidence of change. His sister praises Tokyo over London; he predicts labor shortages will force immigration and transform Japanese culture in coming decades. 8:01

08

August

20 videos
10 August
3 things that ruined my life At 35, Daniel says late taxes cost roughly £10,000 in penalties plus £5,000–£6,000 interest; he now tracks income and expenses. He describes risky investing and day trading: £20,000 fell to £7,000–£8,000, with another £2,500 lost; he now advocates decades-long investing. He says overseas woman-chasing cost £20,000 pursuing Mila and possibly £50,000 overall; dating-app bans reinforce abandoning the pattern. 14:15 The FLAM-66 TORCHER: Testing the only INCENDIARY SPECIAL WEAPON in Helldivers 2 (INSANE DAMAGE) Daniel tests the FLAM-66 Torcher, a 250-damage, medium-armor-penetrating incendiary primary costing roughly 40 medals in Freedom’s Flame. Against Terminids, it damages crowds and Brood Commanders but reloads slowly, lacks stagger, self-ignites, runs out of ammo, and permits swarming. Against Automatons, it performs poorly against ranged enemies and Hulks, cannot kill them quickly, exhausts ammunition, and repeatedly gets Daniel killed. 8:37 The MLS-4X COMMANDO: Testing the only LASER GUIDED MISSILE LAUNCHER in Helldivers 2 (INSANE DAMAGE) Daniel tests the MLS-4X Commando against Automaton fabricators: four missiles fire without reloading, with unlimited call-ins and no backpack. The blue laser seems to guide straight shots rather than lock on; missiles destroy fabricators and can one-shot a tank. He likes the four-shot weapon, but struggles amid swarms, limited ammunition, weak flamers, severe frame-rate drops, and a game freeze. 8:48 The P-72 CRISPER: Testing the only INCENDIARY SECONDARY WEAPON in Helldivers 2 (INSANE DAMAGE) Daniel tests the P-72 CRISPER, a one-handed incendiary sidearm costing about 45 medals, with 250 damage, 30 capacity, and medium-armor penetration. Against Terminids, its flame rapidly exhausts ammunition, fails to kill Brood Commanders or Chargers, and leaves him vulnerable to swarms. Against Automatons, it performs poorly; armored walkers resist it, while delayed matchmaking forces prolonged solo play before one player joins. 8:14 The SG-451 COOKOUT: Testing the only PUMP ACTION INCENDIARY SHOTGUN in Helldivers 2 (INSANE DAMAGE) Daniel tests Helldivers 2’s SG-451 Cookout, a 320-damage, 16-shell pump-action incendiary shotgun from Freedom’s Flame. Against Automatons, fire penetrates shields and handles mobs, but slow cycling, weak one-shot performance, mortars, and a Hulk encounter hinder testing. Against Terminids, it staggers and burns Chargers and other enemies, though damage-over- time feels slower and swarms repeatedly overwhelm him. 8:40

09

September

6 videos

10

October

12 videos

11

November

17 videos
29 November
Delivering Amazon flex Packages with my MUM Daniel and his mother complete an Amazon Flex delivery run, navigating addresses, road closures, parking, and walking routes. A stick lodges under the car; they remove it from the front-left wheel, leaving Daniel’s sleeve muddy and fearing damage. They carry multiple packages, including one heavy parcel; Daniel reports fatigue and ends the day after deliveries are finished. 9:16 DO NOT BUY the Insta360 GO 3S! Bought the £360 128GB Insta360 GO 3S, but slow startup and recurring firmware incompatibility warning immediately undermine confidence. Its tiny preview is laggy, pixelated, and delayed; built-in storage forces wireless transfers or an additional Quick Reader. Despite versatile magnetic accessories and possible car-POV use, weak low-light performance and modest image gains earn 6.2/10. 14:27 got something really cool :) Amazon work paid £28 for a Morrison’s block; cancelled blocks added £58 and £92, while 22- hour limits restricted shifts. He bought a £350 Insta360 GO 3S for delivery vlogs; magnets impressed him, but laggy previews and setup problems disappointed. Sunny has not replied for three days; he fears misunderstanding, considers messaging privately, and says he wants a serious relationship. 4:09:56 insta360 GO 3 top Tips and Tricks Demonstrates detachable-camera recording via logo clicks, explaining that the pixelated Action Pod preview differs from transferred 4K footage. Shows USB-C webcam setup in Streamlabs or OBS; the GO 3S must remain inside the Action Pod, with reactivation if frozen. Shares beanie and hat mounting methods, a pivotable necklace mount, and settings for lights, sounds, digital zoom, and volume. 8:02

12

December

51 videos
8 December

Return to the archive home