8 December 2024

why i HATE Path of Exile 2

8 December 2024 · 9:40

Space play/pause · J/L seek 10s · [ ] previous/next

Summary

At level 18, he finds dungeons directionless mazes: enemy swarms block movement, deaths respawn enemies, and slow traversal becomes tedious. Combat feels repetitive and unreliable: attacks sometimes miss at close range, bosses share tactics, and drops often favor unusable sorcerer gear. He criticizes the sprawling skill tree’s repetitive incremental nodes and inventory’s awkward drag-to-equip system, clutter, and constant identification.

Insight

His enthusiasm for a Diablo-like game reverses into frustration with repetition, unclear design, weak rewards, and excessive complexity.