8 June 2020
Why I HATE Resident Evil on Switch Lite
Space play/pause · J/L seek 10s · [ ] previous/next
Summary
After nearly four hours, initial enjoyment turns to frustration as he repeatedly runs in circles, unable to progress. Locked doors and unsolved items—sword emblem, golden arrow, blue gem, key trap—plus limited inventory force unnecessary healing. Dark, reflective visuals, slow room loading, and repeated dead ends intensify frustration; he refuses guides because self-solving matters.
Insight
Frustration with inaccessible progression drives a retreat to familiar Rainbow Six gaming.