8 June 2020

Why I HATE Resident Evil on Switch Lite

8 June 2020 · 14:39

Space play/pause · J/L seek 10s · [ ] previous/next

Summary

After nearly four hours, initial enjoyment turns to frustration as he repeatedly runs in circles, unable to progress. Locked doors and unsolved items—sword emblem, golden arrow, blue gem, key trap—plus limited inventory force unnecessary healing. Dark, reflective visuals, slow room loading, and repeated dead ends intensify frustration; he refuses guides because self-solving matters.

Insight

Frustration with inaccessible progression drives a retreat to familiar Rainbow Six gaming.