13 November 2021
The Endgame in New World is Terrible...
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Summary
After reaching level 60 a few weeks earlier, he nearly quit, then returned because no alternative game appealed. Endgame centers on public elite-chest and corrupted-portal zerg runs: accessible without guilds, but tedious, weakly rewarding, and gear-insensitive. Outpost Rush feels derivative and unrewarding; wars exclude strangers, while Lazarus and Genesis groups appear orb-scamming, preventing dungeon attempts.
Insight
New World shifts from progression game to accessible time-killing, with convenience replacing meaningful goals.