6 November 2020
why Rocket League on Switch SUCKS
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Summary
On Switch, his first Rocket League trial involves a forced cutscene/tutorial, account linking, two-minute matchmaking, and an AI game. He learns flips, double-jumps, aerial twists, wall-driving, and boost pads, scoring repeatedly, but finds chasing the ball repetitive and boring. He wants strategy, upgrades, and consequences, imagining complex online Robot Wars; Darkest Dungeon also crashes on iPad after iOS 14.
Insight
His rejection reflects a recurring preference for complex progression over accessible, repetitive gameplay.