6 November 2020

why Rocket League on Switch SUCKS

6 November 2020 · 10:06

Space play/pause · J/L seek 10s · [ ] previous/next

Summary

On Switch, his first Rocket League trial involves a forced cutscene/tutorial, account linking, two-minute matchmaking, and an AI game. He learns flips, double-jumps, aerial twists, wall-driving, and boost pads, scoring repeatedly, but finds chasing the ball repetitive and boring. He wants strategy, upgrades, and consequences, imagining complex online Robot Wars; Darkest Dungeon also crashes on iPad after iOS 14.

Insight

His rejection reflects a recurring preference for complex progression over accessible, repetitive gameplay.