7 December 2015
making a platformer game in xcode - part 2 movement
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Summary
Adds left and right buttons to the platformer, each using start/stop actions and repeating NSTimers to move the character. Links touch-down to movement and touch-up to timer invalidation; left/right movement and jumping work in testing. Fixes runaway movement when dragging off a button by connecting touch-up-outside to both stop actions.
Insight
The prototype advances from jumping alone to responsive directional controls through iterative debugging of touch-state edge cases.