9 November 2015
adding sounds to buttons on xcode making a game on macbook pro!
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Summary
Debugging an Xcode tank-zombie game, the speaker adds separate gunshot and blood-splatter sounds after crashes, warnings, and mislinked actions. Two buttons finally trigger distinct sounds, though each initially fails once; sound setup and first-play behaviour remain inconsistent. Planned work includes a faster zombie, log projectile, high score, and looping music; cramped controls make labels and ads uncertain.
Insight
Experimentation produces a breakthrough, but limited understanding leaves initialization and audio architecture unresolved.