9 November 2015

adding sounds to buttons on xcode making a game on macbook pro!

9 November 2015 · 19:44

Space play/pause · J/L seek 10s · [ ] previous/next

Summary

Debugging an Xcode tank-zombie game, the speaker adds separate gunshot and blood-splatter sounds after crashes, warnings, and mislinked actions. Two buttons finally trigger distinct sounds, though each initially fails once; sound setup and first-play behaviour remain inconsistent. Planned work includes a faster zombie, log projectile, high score, and looping music; cramped controls make labels and ads uncertain.

Insight

Experimentation produces a breakthrough, but limited understanding leaves initialization and audio architecture unresolved.