15 March 2022
Why I HATE Elden Ring (after playing for 200 hours)
Space play/pause · J/L seek 10s · [ ] previous/next
Summary
After 200 hours, Daniel finished Elden Ring and began Journey 2, criticizing boss runbacks, barrier glitches, and Mimic deaths. He calls upgrades and loot management tedious: dozens of farming hours, roughly 300,000 runes, repeated NPC trips, and one-by-one selling. Journey 2 removed grace points and smithing bells; level-140 gear made replay easy, and he regretted ending before exploring.
Insight
Despite frustrations, 200 hours and a second playthrough show genuine enjoyment and continued build experimentation.