15 March 2022

Why I HATE Elden Ring (after playing for 200 hours)

15 March 2022 · 9:11

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Summary

After 200 hours, Daniel finished Elden Ring and began Journey 2, criticizing boss runbacks, barrier glitches, and Mimic deaths. He calls upgrades and loot management tedious: dozens of farming hours, roughly 300,000 runes, repeated NPC trips, and one-by-one selling. Journey 2 removed grace points and smithing bells; level-140 gear made replay easy, and he regretted ending before exploring.

Insight

Despite frustrations, 200 hours and a second playthrough show genuine enjoyment and continued build experimentation.